raspiCamGrab for peauème by Gladys Brégeon

Development of an autonomous microscope camera device running in OpenFrameworks on a cased Raspberry Pi, for the art installation peauème by artist Gladys Brégeon.

The program is self-bootable with a hidden boot sequence so that it can be easily (and elegantly) started in the exhibition space. It allows for hue, saturation, brightness, RGB gains and contrast settings.

Code is open-source and available there : https://github.com/vincentgoudard/raspiCamGrab

Peauème, Gladys Brégeon
Peauème, ©2019 Gladys Brégeon

media music room

transforming a place into a collective audiovisual instrument

media music room is a collaborative workshop held in DauHaus, Sofia [BG], aiming at transforming a place into an interactive and collaborative music audiovisual instrument, through hacking and bending things at hand. During a week, a small team worked using all kinds of recycled and in-situ materials (bench, lamps, microphones, clothe) and softwares (max/MSP, pure data, processing, flash, etc.) to create an interactive setup, made of a bench-o-phone, ceiling-lamps-turned-to-audio-delays, pen tablet drumloop mixer, joystick-contolled sound scrubbers, audiovisual feedback and synched projection fitting the location architecture. This camp was open to any visitor as an opportunity for local people to meet, share ideas, bring their own audio/video material and conceive together. At the end of the week, an event was organized where anyone could play the multimedia instruments.

The project was also meant as a thought-provoking exchange on the notion of instrument in the contemporary society, following theories raised by John Cage or Christopher Small.

MMM_48_BenchoBass01

The project took place in studio DauHaus, during my residency in Sofia at InterSpace Media Art Center.

Special thanks goes to the French Institute for their support, and to Goethe institute and Pro-Helvetia for lending beamers.

 

cyclescape

Scrolling the landscape with an indoor bike.

Recycled indoor cycle, hacked dynamo, arduino and custom electronics, old PC running a pure data patch.

An indoor cycle is perched in front of a projected video screen, whose wheel rotation controls an interactive video. When the rider is cycling, the landscape is scrolling at an exagerated speed. When driving slowly or at rest, the screen displays abstract moving images from the limbos.

Cyclescape was made for “Vanité #10 : Visible Invisible” by Luis Pasina & co, during Nuit Blanche 2008, Paris.

cyclescape_QVGA

filigram

filigram is an app to draw filigrams.

filigram is an expressive tool based on drawing gesture, gathering on the same canvas doodles made by people of different cultures in various contexts.

Filigrams are hand-drawn drawings made on a 2D surface, in a 3D world. Thanks to computers memory, this virtual “sheet of paper” becomes infinitely wide and allows for navigating inside the drawings.

This app was made originally made as a public-space installation where people could share a collective experience of drawing on the same canvas. Perspectives on others’ drawings sometimes leads to graphical compositions that could only be seen from a specific point in the virtual space, somehow like the paintings by Felice Varini.

filigram was shown during:

Art4Lux, Abbaye de Neumunster, Luxembourg (Lu), sept. 2007
Net User Conference 2007 , Pleven Hovel, (Bg), july 2007
– at ArtHostel Sofia (Bg), june 2006
– in Istanbul (Tr), july 2007
Mobile Studios , Batenberg Square, Sofia (Bg), june 2006
TheUpgrade! Skopje (Mk), june 2006
TheUpgrade! Sofia (Bg), june 2006

with support from:

Inter-Space Media Art Center
Pépinières européennes pour jeunes artistes.
Puce Muse

Originally developped with Max, Filigram has been implemented in Java/Processing for availability in the browser, and OpenFrameworks for iOS/android support. Now outdated, the code is being refactored before moving to an open source repository at GitHub. Please contact if interested in the meantime.

filisplash