Sagrada — Sample Accurate Granular Synthesis

 

Sagrada is an open-source Max package performing sample-accurate granular synthesis in a modular way. Grains can be triggered both synchronously and asynchronously. Each grain can have its own effects and eveloppes (for instance the first “attack” and last “release” grains of a grains stream).

You can get it from the Github repository:

https://github.com/vincentgoudard/Sagrada

Sagrada screenshot
sagrada.play~ will play grain synchronously or asynchronously (click for video demo)
Sagrada multilayers
sagrada.multilayer~ allows for running multiple streams of grains in parallel (click for video demo)

Sagrada was partly developed during my PhD at LAM. It was inspired by the very good GMU tools developped at GMEM (and its sample-rate triggering) and the FTM package developed at IRCAM (and its modularity). Not to mention all of Curtis Roads’ work on granular synthesis.

tangible user interfaces @ ICLI, Porto

After presenting “John, the semi-conductor” at the TENOR conference three weeks ago (http://matralab.hexagram.ca/tenor2018), I just arrived in Porto to attend the International Conference on Live Interfaces aka ICLI 2018 (http://www.liveinterfaces.org/) and present some work on tangible user interfaces.
Very happy to be here, the city is beautiful and the program of the conference is pretty exciting!…

Table Sonotactile Interactive

Image ©Anne Maregiano.

The Interactive Sonotactile Table is a device invented for the Maison des Aveugles (“House of the Blinds”) in Lyon by french composer Pascale Criton in collaboration with Hugues Genevois from the Luthery-Acoustics-Music team of the Jean Le Rond d’Alembert Institute and Gérard Uzan, researcher in accessibility. The table was designed by Pierrick Faure (Captain Ludd) in collaboration with Christophe Lebreton (GRAME)

I coded the embedded Arduino boards as well as the Max patch for the gesture/sound interactive design.

The Table Sonotactile Interactive is part of a larger project : La Carte Sonore by Anne Maregiano at the Villa Saint Raphaël: https://www.mda-lacartesonore.com.

mp.TUI — a Max package for multitouch screen interaction

mp.TUI is a Max package with OpenGL UI components ready for multitouch interaction (using the TUIO protocol).

It was presented at the ICLI’2018 conference in Porto and was used in a series of projects including the Phonetogramme, Xypre and FIB_R.

Sources available on Github : https://github.com/LAM-IJLRA/ModularPolyphony-TUI

A few reactive UI components.

Dynamic cursors tracking placed objects

Dynamic semi-stable cursors

 

PANAM — accessible tools for digital art pedagogy

PANAM (Pédagogie artistique numérique accessible et multimodale) is a research and development project led by Puce Muse and concerned with the development and analysis of HCI strategies and tools for collective music practice with digital music instruments. It focuses on the accessibility of such tools for disabled people.

As part of the LAM team, several tools have been developed for the mapping, visualisation, and building of digital music instruments. They have been implemented as modules for the Meta-Mallette software (©PuceMuse), and are available as part of the LAM-lib, a software library for Max/MSP.

Publication

[pdf] Vincent Goudard, Hugues Genevois, Lionel Feugère. On the playing of monodic pitch in digital music instruments. Anastasia Georgaki and Giorgos Kouroupetroglou. ICMC/SMC 2014, Sep 2014, Athènes, Greece. National and Kapodistrian University of Athens, pp.1418, 2014.

Partners

 

 

LAM-lib — a Max package for digital luthery

The digital lutherie toolkit you need.

LAM-lib is a toolkit for Max/MSP providing all kind of useful goodies you need when building digital music instrument with Max. I started it during my work at the Lutherie Acoustique Musique lab. It is distributed under LGPL licence so that you can check it, fork it, buy it, sell it, use it, break it, fix it, trash it…etc. Just credit it.

Get it from GitHub.

John — the semi-conductor (Max version)

John, the semi-conductor.

John is an application meant for collective free improvisation, which was born out of the needs encountered in free improvisation practice with the Orchestre National Electroacoustique.

Namely, John was invented as a virtual companion to find stimulating answers for issues encountered in collective free improvisation, like precise timings for transitions between contrasting parts, articulations of large movements, or the proposal of unusual scores taking us off the beaten path.

It is made of two parts :

  • a score editor which can generate random scores based on constraints and probablities defined by the user
  • a real-time “conductor” displaying the score during live performance

Its name refers to both John Cage and John Doe.

John-scoreGenerator
Random score generation panel

John, conductor Max screenshot
The conductor screen, with countdown and active players

The original development was made with Max (quite a challenge!), then ported to a reactive web app.

Le phonétogramme — an interactive installation for voice analysis

Le phonétogramme consists in a graph showing the pitch versus the loudness of a voice. It shows various characteristics of one’s voice, including the ambitus, the change of amplitude at vocal register shifts, and possible voice disorders.

The installation involved a multitouch screen to control the multilingual app for the Cité des Sciences audience. A distance sensor was also used to ensure the distance between the user and the microphone was correct. All the graphics and sound interaction design was made with Cycling’74 Max.

It was a challenging thing to design the UI with Max/jitter, but a good opportunity to test the limits of what could be achieved there. This project triggered the development of the MP.TUI package.

A snapshot from the chinese interface of the Phonetogram app.

Computer graphics and multimedia production for the exhibition “La voix, l’expo qui vous parle”.
Client : Cité des Sciences & de l’Industrie

Radio roulette

Development of a “radio-roulette” Max patch for the “Atelier de Création Radiophonique”. The application is receiving a set of live radio streams across Europe.  The user can then “launch” the roulette and the application is wheeling in a round-robin across the various radio streams.

Client : Atelier de Création Radiophonique” – France Culture

RADIO DAY : AUX QUATRE COINS DE L’EUROPE © Radio France

THE 4 CORNERS OF EUROPE Live from Paris, a special program to celebrate the Radio Day of European Cultures By Philippe Langlois and Frank Smith Director Gilles Mardirossian Europe, we know, is an immature continent, where development is coming gradually. This program is not aimed to treat about political nor economical trends, but its purpose is to reinstate all the poetic power that this territory had. To achieve this, we shall connect – we shall hear them – with the four islands which are on the four corners of Europe : Sptizberg, Acores, Canaries, and Cyprus. Initially build as a showcase, this program will associate for each country a variety of several sounds streams : some good traditional music, a compilation of documentary archives, a mixture of landscape sounds as well as the live broadcast of local webradios and the satellite communication of the weather forecasting centers which are on site. The responsability of the final product will be the one of the person in charge of the program, who will have total freedom to compile the various sounds collected.

Sunday, October the 14th, 2007 from 10h10 PM to 11h30 PM