AIM is a Max package helping to structure patches following a “Model View Controler” design pattern. Declare parameters and models, in possibly nested combinations, save presets, readily available in any other model instance. Create custom GUIs for your components and easily monitor and control any part of your patch.
The core part of the package was presented at the Sound and Music Conference (SMC’22) organized by GRAME in Saint Etienne, France.
Sagrada is an open-source Max package performing sample-accurate granular synthesis in a modular way. Grains can be triggered both synchronously and asynchronously. Each grain can have its own effects and eveloppes (for instance the first “attack” and last “release” grains of a grains stream).
Sagrada was partly developed during my PhD at LAM. It was inspired by the very good GMU tools developped at GMEM (and its sample-rate triggering) and the FTM package developed at IRCAM (and its modularity). Not to mention all of Curtis Roads’ work on granular synthesis.
After presenting “John, the semi-conductor” at the TENOR conference three weeks ago (http://matralab.hexagram.ca/tenor2018), I just arrived in Porto to attend the International Conference on Live Interfaces aka ICLI 2018 (http://www.liveinterfaces.org/) and present some work on tangible user interfaces.
Very happy to be here, the city is beautiful and the program of the conference is pretty exciting!…
The Interactive Sonotactile Table is a device invented for the Maison des Aveugles (“House of the Blinds”) in Lyon by french composer Pascale Criton in collaboration with Hugues Genevois from the Luthery-Acoustics-Music team of the Jean Le Rond d’Alembert Institute and Gérard Uzan, researcher in accessibility. The table was designed by Pierrick Faure (Captain Ludd) in collaboration with Christophe Lebreton (GRAME)
I coded the embedded Arduino boards as well as the Max patch for the gesture/sound interactive design.
PANAM (Pédagogie artistique numérique accessible et multimodale) is a research and development project led by Puce Muse and concerned with the development and analysis of HCI strategies and tools for collective music practice with digital music instruments. It focuses on the accessibility of such tools for disabled people.
[pdf] Vincent Goudard, Hugues Genevois, Lionel Feugère. On the playing of monodic pitch in digital music instruments. Anastasia Georgaki and Giorgos Kouroupetroglou. ICMC/SMC 2014, Sep 2014, Athènes, Greece. National and Kapodistrian University of Athens, pp.1418, 2014.
The LAM-lib is available on GitHub! This Max/MSP library contains useful bits of patch and abstractions for digital music instrument making. This development is brought to you thanks to the PANAM project funded by ANR.
LAM-lib is a toolkit for Max/MSP providing all kind of useful goodies you need when building digital music instrument with Max. I started it during my work at the Lutherie Acoustique Musique lab. It is distributed under LGPL licence so that you can check it, fork it, buy it, sell it, use it, break it, fix it, trash it…etc. Just credit it.
John is an application meant for collective free improvisation, which was born out of the needs encountered in free improvisation practice with the Orchestre National Electroacoustique.
Namely, John was invented as a virtual companion to find stimulating answers for issues encountered in collective free improvisation, like precise timings for transitions between contrasting parts, articulations of large movements, or the proposal of unusual scores taking us off the beaten path.
It is made of two parts :
a score editor which can generate random scores based on constraints and probablities defined by the user
a real-time “conductor” displaying the score during live performance
Its name refers to both John Cage and John Doe.
The original development was made with Max (quite a challenge!), then ported to a reactive web app.
Le phonétogramme consists in a graph showing the pitch versus the loudness of a voice. It shows various characteristics of one’s voice, including the ambitus, the change of amplitude at vocal register shifts, and possible voice disorders.
The installation involved a multitouch screen to control the multilingual app for the Cité des Sciences audience. A distance sensor was also used to ensure the distance between the user and the microphone was correct. All the graphics and sound interaction design was made with Cycling’74 Max.
It was a challenging thing to design the UI with Max/jitter, but a good opportunity to test the limits of what could be achieved there. This project triggered the development of the MP.TUI package.