The program is self-bootable with a hidden boot sequence so that it can be easily (and elegantly) started in the exhibition space. It allows for hue, saturation, brightness, RGB gains and contrast settings.
transforming a place into a collective audiovisual instrument
media music room is a collaborative workshop held in DauHaus Sofia, aiming at transforming a place into an interactive and collaborative music audiovisual instrument, through hacking and bending things at hand. During a week, a small team worked using all kinds of recycled and in-situ materials (bench, lamps, microphones, clothe) and softwares (max/MSP, pure data, processing, flash, etc.) to create an interactive setup, made of a bench-o-phone, ceiling-lamps-turned-to-audio-delays, pen tablet drumloop mixer, joystick-contolled sound scrubbers, audiovisual feedback and synched projection fitting the location architecture. This camp was open to any visitor as an opportunity for local people to meet, share ideas, bring their own audio/video material and conceive together. At the end of the week, an event was organized where anyone could play the multimedia instruments.
The project was also meant as a thought-provoking exchange on the notion of instrument in the contemporary society, following theories raised by John Cage or Christopher Small.
Recycled indoor cycle, hacked dynamo, arduino and custom electronics, old PC running a pure data patch.
An indoor cycle is perched in front of a projected video screen, whose wheel rotation controls an interactive video. When the rider is cycling, the landscape is scrolling at an exagerated speed. When driving slowly or at rest, the screen displays abstract moving images from the limbos.
Cyclescape was made for “Vanité #10 : Visible Invisible” by Luis Pasina & co, during Nuit Blanche 2008, Paris.
filigram is an expressive tool based on drawing gesture, gathering on the same canvas doodles made by people of different cultures in various contexts.
Filigrams are hand-drawn drawings made on a 2D surface, in a 3D world. Thanks to computers memory, this virtual “sheet of paper” becomes infinitely wide and allows for navigating inside the drawings.
This app was made originally made as a public-space installation where people could share a collective experience of drawing on the same canvas. Perspectives on others’ drawings sometimes leads to graphical compositions that could only be seen from a specific point in the virtual space, somehow like the paintings by Felice Varini.
Originally developped with Max, Filigram has been implemented in Java/Processing for availability in the browser, and OpenFrameworks for iOS/android support. Now outdated, the code is being refactored before moving to an open source repository at GitHub. Please contact if interested in the meantime.