LAM-lib — a Max package for digital luthery

The digital lutherie toolkit you need.

LAM-lib is a toolkit for Max/MSP providing all kind of useful goodies you need when building digital music instrument with Max. I started it during my work at the Lutherie Acoustique Musique lab. It is distributed under LGPL licence so that you can check it, fork it, buy it, sell it, use it, break it, fix it, trash it…etc. Just credit it.

Get it from GitHub.

John — the semi-conductor (Max version)

John, the semi-conductor.

John is an application meant for collective free improvisation, which was born out of the needs encountered in free improvisation practice with the Orchestre National Electroacoustique.

Namely, John was invented as a virtual companion to find stimulating answers for issues encountered in collective free improvisation, like precise timings for transitions between contrasting parts, articulations of large movements, or the proposal of unusual scores taking us off the beaten path.

It is made of two parts :

  • a score editor which can generate random scores based on constraints and probablities defined by the user
  • a real-time “conductor” displaying the score during live performance

Its name refers to both John Cage and John Doe.

John-scoreGenerator
Random score generation panel
John, conductor Max screenshot
The conductor screen, with countdown and active players

The original development was made with Max, then later reworked to a reactive web app.

Le phonétogramme — an interactive installation for voice analysis

Le phonétogramme is an interactive audio-visual booth created and developed for the “Cité des Sciences” museeum in Paris. It consists in a graph showing the pitch versus the loudness of a voice. It shows various characteristics of one’s voice, including the ambitus, the change of amplitude at vocal register shifts, and possible voice disorders.

The installation involved a multitouch screen to control the multilingual app for the Cité des Sciences audience. A distance sensor was also used to ensure the distance between the user and the microphone was correct. All the graphics and sound interaction design was made with Cycling’74 Max.

It was a challenging thing to design the UI with Max/jitter, but a good opportunity to test the limits of what could be achieved there. This project triggered the development of the MP.TUI package.

A snapshot from the chinese interface of the Phonetogram app.

Computer graphics and multimedia production for the exhibition “La voix, l’expo qui vous parle”.
Client : Cité des Sciences & de l’Industrie

Radio roulette

Development of a “radio-roulette” Max patch for the “Atelier de Création Radiophonique”. The application is receiving a set of live radio streams across Europe.  The user can then “launch” the roulette and the application is wheeling in a round-robin across the various radio streams.

Client : Atelier de Création Radiophonique” – France Culture

RADIO DAY : AUX QUATRE COINS DE L’EUROPE © Radio France

THE 4 CORNERS OF EUROPE Live from Paris, a special program to celebrate the Radio Day of European Cultures By Philippe Langlois and Frank Smith Director Gilles Mardirossian Europe, we know, is an immature continent, where development is coming gradually. This program is not aimed to treat about political nor economical trends, but its purpose is to reinstate all the poetic power that this territory had. To achieve this, we shall connect – we shall hear them – with the four islands which are on the four corners of Europe : Sptizberg, Acores, Canaries, and Cyprus. Initially build as a showcase, this program will associate for each country a variety of several sounds streams : some good traditional music, a compilation of documentary archives, a mixture of landscape sounds as well as the live broadcast of local webradios and the satellite communication of the weather forecasting centers which are on site. The responsability of the final product will be the one of the person in charge of the program, who will have total freedom to compile the various sounds collected.

Sunday, October the 14th, 2007 from 10h10 PM to 11h30 PM

 

filigram

filigram is an app to draw filigrams.

filigram is an expressive tool based on drawing gesture, gathering on the same canvas doodles made by people of different cultures in various contexts.

Filigrams are hand-drawn drawings made on a 2D surface, in a 3D world. Thanks to computers memory, this virtual “sheet of paper” becomes infinitely wide and allows for navigating inside the drawings.

This app was made originally made as a public-space installation where people could share a collective experience of drawing on the same canvas. Perspectives on others’ drawings sometimes leads to graphical compositions that could only be seen from a specific point in the virtual space, somehow like the paintings by Felice Varini.

filigram was shown during:

Art4Lux, Abbaye de Neumunster, Luxembourg (Lu), sept. 2007
Net User Conference 2007 , Pleven Hovel, (Bg), july 2007
– at ArtHostel Sofia (Bg), june 2006
– in Istanbul (Tr), july 2007
Mobile Studios , Batenberg Square, Sofia (Bg), june 2006
TheUpgrade! Skopje (Mk), june 2006
TheUpgrade! Sofia (Bg), june 2006

with support from:

Inter-Space Media Art Center
Pépinières européennes pour jeunes artistes.
Puce Muse

Originally developped with Max, Filigram has been implemented in Java/Processing for availability in the browser, and OpenFrameworks for iOS/android support. Now outdated, the code is being refactored before moving to an open source repository at GitHub. Please contact if interested in the meantime.

filisplash