PANAM — accessible tools for digital art pedagogy

PANAM (Pédagogie artistique numérique accessible et multimodale) is a research and development project led by Puce Muse and concerned with the development and analysis of HCI strategies and tools for collective music practice with digital music instruments. It focuses on the accessibility of such tools for disabled people.

As part of the LAM team, several tools have been developed for the mapping, visualisation, and building of digital music instruments. They have been implemented as modules for the Meta-Mallette software (©PuceMuse), and are available as part of the LAM-lib, a software library for Max/MSP.

Publication

[pdf] Vincent Goudard, Hugues Genevois, Lionel Feugère. On the playing of monodic pitch in digital music instruments. Anastasia Georgaki and Giorgos Kouroupetroglou. ICMC/SMC 2014, Sep 2014, Athènes, Greece. National and Kapodistrian University of Athens, pp.1418, 2014.

Partners

 

 

LAM-lib — a Max package for digital luthery

The digital lutherie toolkit you need.

LAM-lib is a toolkit for Max/MSP providing all kind of useful goodies you need when building digital music instrument with Max. I started it during my work at the Lutherie Acoustique Musique lab. It is distributed under LGPL licence so that you can check it, fork it, buy it, sell it, use it, break it, fix it, trash it…etc. Just credit it.

Get it from GitHub.

John — the semi-conductor (Max version)

John, the semi-conductor.

John is an application meant for collective free improvisation, which was born out of the needs encountered in free improvisation practice with the Orchestre National Electroacoustique.

Namely, John was invented as a virtual companion to find stimulating answers for issues encountered in collective free improvisation, like precise timings for transitions between contrasting parts, articulations of large movements, or the proposal of unusual scores taking us off the beaten path.

It is made of two parts :

  • a score editor which can generate random scores based on constraints and probablities defined by the user
  • a real-time “conductor” displaying the score during live performance

Its name refers to both John Cage and John Doe.

John-scoreGenerator
Random score generation panel
John, conductor Max screenshot
The conductor screen, with countdown and active players

The original development was made with Max, then later reworked to a reactive web app.

Le phonétogramme — an interactive installation for voice analysis

Le phonétogramme is an interactive audio-visual booth created and developed for the “Cité des Sciences” museeum in Paris. It consists in a graph showing the pitch versus the loudness of a voice. It shows various characteristics of one’s voice, including the ambitus, the change of amplitude at vocal register shifts, and possible voice disorders.

The installation involved a multitouch screen to control the multilingual app for the Cité des Sciences audience. A distance sensor was also used to ensure the distance between the user and the microphone was correct. All the graphics and sound interaction design was made with Cycling’74 Max.

It was a challenging thing to design the UI with Max/jitter, but a good opportunity to test the limits of what could be achieved there. This project triggered the development of the MP.TUI package.

A snapshot from the chinese interface of the Phonetogram app.

Computer graphics and multimedia production for the exhibition “La voix, l’expo qui vous parle”.
Client : Cité des Sciences & de l’Industrie

OrJo — a joysticks orchestra

OrJo (for “Joysticks Orchestra”) is a research and development project on virtual instruments orchestra practices. This project involves several partners : Puce Muse (project coordinator), LAM, the LIMSI and the company 3Dlized.
I worked with the LAM-team on the development of “Dynamic intermediate Models” for digital lutherie which involve physical, topological and statistical interactions.

Ressources

[pdf] Dynamic Intermediate Models for audiographic synthesis, Sound and Music Conference SMC 2010, Padova (It)

[pdf] A dynamic intermediate model based on cellular automaton “game of life”, Live Interfaces 2012, Leeds (UK)

Wyschnegradsky

Ivan Alexandrovich Wyschnegradsky (Ива́н Алекса́ндрович Вышнегра́дский) was a Russian composer primarily known for his microtonal compositions.

Pascal Criton, a french composer of contemporary music as well as a musicologist who studied Wyschnegradsky’s works, created an interactive piece inspired by Wyschnegradsky’s “ultrachromatic compositions” for association Puce Muse.

I designed a collective instrument able to produce complex polyrhytmic sequences of filtered sound texture. Each step of the sequence can be assigned a color nuance and a pitch, possibly micro-tonal. The result produces visual and sonic moires, reminding of Wyschnegradsky’s chromatic drawings.

You can get it from the Méta-Librairie website.

simple timelapse

Simple timelapse is a quick tool to make timelapse movies.

It uses an arduino for setting shutter intervals, an 4N35 opto-coupler to protect the camera from any accidental current, and a led to notify when shutter is in action. Focus was left manual to prevent from any automatic adjustement (that we don’t want anyway for a timelapse) and spare camera battery. Code and circuit was derived from intervaluino borrowing the opto-coupler idea from MaxTech, available at GitHub.

Used for the preparation of l’arbre qui cachait la forêt.

Meta-Screen

Turn a gothic church to a giant pinball.

Meta-Screen was a video mapping project led at Puce Muse, to transform any surface into a projection screen. Developments included tools to quickly map a shape or a contour, as well a real-time algorithm to interact with these shapes, like physics engine to make virtual objects bounce on architectural features.

Meta-Screen is available from Puce Muse’ Meta-Librairie.

App preview for the interaction with architectural elements.
App preview for the interaction with architectural elements.